Author Archives: mattsall

Manahearts: A Mage Knight Scenario

Requires Mage Knight & Mage Knight: The Lost Legion 3 Chapter mostly competitive Scenario (best with 4) At the end of each chapter, each player scored themselves per normal rules plus scenario specific bonus.  At the end of the third … Continue reading

Posted in board game, Mage Knight, scenario, variant | Leave a comment

I have a Patreon Page!

It’s been a long time since I’ve posted anything on this blog, but that doesn’t mean I haven’t been working. In fact I’m probably more involved with gaming than I’ve been in a long time. To the point that, I’ve … Continue reading

Posted in Uncategorized | Leave a comment

Dino Riot! (v 1.1)

(Updated 5 March 2015)A fully cooperative Sentinels: Tactics scenario for 3 to 5 players. Requires Sentinels: Tactics – The Flame of Freedom and Sentinels: Tactics – Uprising. CRASH!! CRACK!! KA-CHOOOOMM!  A sudden explosion rocks all of Megalopolis with a massive earthquake … Continue reading

Posted in cooperative, dinosaurs, heroes, Multiverse, Sentinels, Tactics, villains | Leave a comment

Drunkards of Catan

Settlers of Catan Drinking Game I wanted a drinking game for Catan that was more than just “drink when you build a road!”.Something a little more involved and integrated while staying simple.  Too many things to remember bog down the … Continue reading

Posted in alcohol, catan, drinking, variants | 2 Comments

Munchkin RPG (v 0.1)

Rules Variant from Munchkin In the world of Munchkin RPG, you play the role of a haphazard adventurer who doesn’t know much about much.  Somehow you got hired by the king to empty out a nearby dungeon of the great … Continue reading

Posted in actions, alternate, munchkin, new, revamp, rpg, stats, variant | Leave a comment

D&D Skill Variants

Over the years, I’ve incorporated a number of house rules into my Dungeons and Dragons games. While many of them are intended for 3.5 edition, they are pretty easily translated to 4th. I always liked a skill-focused D&D game. I … Continue reading

Posted in dragons, dungeons, skills, variants | Leave a comment

Elements of Greatness: Customizability

Customizability, for the sake of this reading, means anything that makes one player’s gameplay different from another.  Some games allow you to choose a character role before the game, while others let you change something as you play the game. … Continue reading

Posted in arkham, catan, Customizability, dominion, Elements, Greatness, horror, humans, key, kingdom, munchkin, zombies | Leave a comment

Catan Horror (v0.3)

A Combination of Arkham Horror and Settlers of Catan(Updated 11 AUG 2014) Required: Arkham Horror, Settlers of Catan, and Settlers of Catan: Cities and Knights For sake of simplicity, “Town” can mean any settlement, city or metropolis. Danke, Spielbox! Game ChangesCatan … Continue reading

Posted in arkham, catan, combination, settlers | 6 Comments

D&D Web Resources

It’s been a while since I’ve had the chance to post anything.  For that, I pretend to apologize.  Rather than bore everyone with why I haven’t posted, I give you Filler Materials!!! I’ve recently gotten a Dungeons and Dragons 3.5 … Continue reading

Posted in 3rd, dragons, dungeons, internet, links | Leave a comment

Elements of Greatness: Skill versus Luck

Making a great game is difficult.  If it wasn’t, we’d be flooded with great games and great would become average and we’d have to looking out for amazing games, because we’d be bored with great.  However, there are several factors … Continue reading

Posted in catan, Elements, Greatness, Luck, munchkin, puerto, settlers, Skill | 1 Comment