A dice gambling game. The goal is to buy different dice and roll them all to get to 20 without going over.
For each die used, add its multiplier together. If the roller wins, he wins that much more than he bet.
| Die | Average | Additive Multiplier |
|---|---|---|
| d4 | 2.5 | 0.25 |
| d6 | 3.5 | 0.50 |
| d8 | 4.5 | 1.00 |
| d10 | 5.5 | 1.50 |
| d20 | 10.5 | 3.00 |
The Dragon
Each round, one roller (or if playing in a casino type place, it never changes) is designated the Dragon. The Dragon always rolls (d4+4)d4. The multiplier doesn't matter for the Dragon; his purpose is to set what other players have to roll. If he rolls over a 21, however, the other rollers don't have a minimum they have to roll over.
A Round
- All rollers make a bet.
- The Dragon rolls his d4+4 to determine how many dice he will roll.
- All rollers (not the Dragon) in turn, starting left of the Dragon, pick their dice.
- Another round of betting.
- All players roll half of their dice, picking the lowest ones first and rolling fewer if it doesn't divide evenly.
- One last round of betting.
- Players roll the remainder of their dice.
- The Dragon rolls his dice.
- Money is dealt to winners and collected from any losers.
Rolling a total of exactly 21 gets the roller an additional multiplier of 0.50. Rollers play against the Dragon. To play without a house, rollers must be able to match other rollers' bets times their multiplier.
Example
Rick picks 2d4, 2d6 and 1d10, giving him a range of 5–30, an average of 17.5 and a multiplier of 3.00.
Tom picks 2d20, giving him a range of 2–40, an average of 21.0 and a multiplier of 6.00.
Tom is playing a bigger gamble with a wider range, but for a higher multiplier.