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SLEEP WIZARD×

Dungeons & Dragons · written 2020

Upgrades for the wizard who really, really loves the Sleep spell.

  • Reroll 1s with sleep spell "damage".
  • Increase spell level by 1 to ignore 2 chosen targets from the sleep spell, instead of additional "damage".
  • Free bonus "level" when cast. Choosing any "cast at higher level" effect.
  • Deep sleep: waking up from your sleep effects requires unconscious creatures to make a Wis save, each damage taken reduces this DC by 5.
  • Your sleep spell duration is the target's typical sleep cycle or until woken as per description.
  • Nightmare: each round a target is asleep by your sleep spell, they take 1d8 psychic damage. This damage has no chance to wake them per the sleep spell description.
  • Sleepy: you can spend "sleep damage" to impose other effects for 1 minute (unless noted). The target can save against all these effects at the end of each of their turns:
    • 10 damage: disadvantage on all saves to wake up from sleep until woken
    • 10 damage: disadvantage on perception checks
    • 30 damage: speed halved
    • 50 damage: disadvantage on attacks and saves